
In today’s update, we’ve added the ability to scout enemies while using Scout UAVs without having to switch to a tank. Alongside this are a number of changes made for balance purposes:
- When a Scout UAV is up in the air and operational, the delay before reusing Active Scouting after a successful scout has been increased: In Arcade Battles, the cooldown after a successful scout is now 12 seconds, and in Realistic Battles it is now 18 seconds. In both modes, this extended cooldown occurs regardless of whether you scouted with a UAV or a tank.
- When no Scout UAV is up in the air and operational, the cooldown time in both modes remains at 6 seconds, as before.

We expect these changes to balance the introduction of Active Scouting from Scout UAVs. We’ll be monitoring its effectiveness and if necessary, will adjust it to ensure an interesting and balanced gameplay experience.
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Source: https://forum.warthunder.com/t/scouting ... avs/260991